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 [D&D 4.0] Listagem Completa e Organizada dos Livros Existentes

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MensagemAssunto: [D&D 4.0] Listagem Completa e Organizada dos Livros Existentes   Qui Fev 07, 2013 1:23 pm

Introdução

Olá a todos! Tive essa ideia e acho que pode facilitar a vida de alguns, assim como a minha própria Very Happy
Os livros estão organizados por Tipo e Função, tudo em ordem de relevância por seção. Nesse tópico listarei SOMENTE livros da 4ª Edição, incluindo livros que sejam de cenários separados, como Forgotten Realms, Eberron entre outros (organizados adequadamente). Outra restrição é de que somente colocarei neste tópico os livros capa dura (hardcover), sendo que os outros serão tratados em outro tópico. Colocarei uma breve descrição dos livros que achar necessário para informar melhor do que o livro se trata.
Livros da 3ª Edição (tanto 3.5v quanto 3.0v) serão organizados em outro tópico somente deles Cool
Também atualizarei sempre que possível (e vocês podem me ajudar) os livros que estão disponíveis já em Português do Brasil, diferenciando dos livros em Inglês com Tags no final do nome do livro em questão (os livros em inglês estarão sem Tags).
Para finalizar, achei melhor criar um tópico somente para Aventuras, já que são muitas rabbit
PS: Não preciso dizer também que são só livros de Dungeons & Dragons
Chega de enrolação!


Livros D&D 4E

Livros Básicos

-> Livro do Jogador I [PT]
-> Livro do Jogador II [PT]
-> Livro do Jogador III

-> Guia do Mestre I [PT]
-> Guia do Mestre II

-> Manual dos Monstros I [PT]
-> Manual dos Monstros II
-> Manual dos Monstros III

-> Raças do Livro do Jogador - Draconato [PT]
-> Raças do Livro do Jogador - Tieflings

New options and character hooks for tiefling characters

Suplementos de Regras

-> Arcane Power
-> Divine Power
-> Primal Power
-> Psionic Power

These books provide new archetypical builds for the Wizard, Warlock, Sorcerer, Bard, and Swordmage classes (Arcane Power), Cleric, Paladin, Invoker, and Avenger classes (Divine Power), Barbarians, Druids, Shamans, and Wardens classes (Primal Power), Ardent, Battlemind, Monk, and Psion classes (Psionic Power), including new character powers, feats, paragon paths, and epic destinies.

-> Poder Marcial I [PT]
-> Poder Marcial II

These books provide new archetypal builds for the Fighter, Ranger, Rogue, and Warlord classes, including new character powers, feats, paragon paths, and epic destinies

-> Arsenal do Aventureiro I [PT]
-> Arsenal do Aventureiro II

Hundreds of new weapons, tools, and magic items for your D&D character

-> Draconomicon I - Dragões Cromáticos [PT]
-> Draconomicon II - Dragões Metálicos

Describe several varieties of dragons, including Red, Blue, Green, Black, and White dragons, as well as three new Chromatic Dragons (Draconomicon I), and Gold, Silver, Copper, Iron, and Adamantine dragons (Draconomicon II). They give details on each dragon’s powers, tactics, myths, lairs, servitors, and more. Story and campaign elements are also present in the book

-> Demonomicon
Presents the definitive treatise on demons and their masters, the demon lords providing statistics for various demon lords, and introducing dozens of new horrors from the abyssal depths. It gives Dungeon Masters ready-to-use encounters and mechanics to make demons exciting elements in their home campaigns.

-> Dungeon Delve
It provides the DM with an array of small, easy-to-run dungeons each specifically designed for a night of gaming (for 1st-to-30th level characters)

-> Manual of the Planes
Home to gods and devils, demons and genies, fey and titans, these strange dimensions offer unlimited adventure opportunities for Dungeon Masters and their players

-> The Plane Above: Secrets of the Astral Sea
-> The Plane Below: Secrets of the Elemental Chaos

These game supplements build on the overview of the Astral Sea (The Plane Above) and the Elemental Chaos (The Plane Below) presented in the Manual of the Planes game supplement and explores the heavenly and the tumultuous planes, respectively, in greater detail. They describe the Astral Sea and the Elemental Chaos and key locations throughout the planes. They also present a multitude of new monsters, as well as adventure hooks, encounters, hazards, and everything Dungeon Masters need to make them featured settings in their campaigns

-> Open Grave: Secrets of the Undead
Explores the origins, tactics, myths, and lairs of undead creatures. Along with encounters and hooks for your campaign, it presents a host of undead threats, including new varieties of ghouls, skeletons, vampires, wraiths, and zombies

-> Underdark
This vast subterranean domain holds thousands of adventure possibilities and myriad threats, including drow, mind flayers, dragons, and worse

-> Into the Unknown: The Dungeon Survival Handbook
This a guide for players and Dungeon Masters who want to play in a Dungeons & Dragons game that explores dungeons and plumbs the blackest reaches of the Underdark. Whether you’re a Dungeon Master seeking to create a fantastic location populated with beholders and mind flayers, or a player looking to equip your character with the means to fight such threats, this book is for you. Players will find an assortment of new powers, equipment, feats, character themes, and player races, including the kobold and the goblin. For Dungeon Masters, the book is a trove of dungeon-building advice and details, including lore on classic dungeon monsters, some quirky companions for adventurers, a few timeless treasures, and tips for incorporating players’ character themes into an adventure

-> Dragon Magazine Annual 2009
This book collects the best Dragon magazine content from the past year into one easy-to-reference source. The articles contained herein provide exciting character options for players as well as inspiration and campaign-building support for Dungeon Masters. All of this material is 100% official and suitable for any D&D game

Suplementos de Opções para Jogadores

-> Heroes of the Feywild
-> Heroes of Shadow

Enable players to weave elements of the Feywild into their existing and future characters (Heroes of the Feywild) and give players reasons to explore their characters' dark connections to the Shadowfell (Heroes of Shadow)
-> Heroes of the Elemental Chaos
This tome is the definitive sourcebook for creating and playing characters with ties to the Elemental Chaos and the primordial beings that dwell there. This book also includes new class builds -- including the elementalist and the sha'ir -- and new feats and paragon paths designed to tie existing characters more closely to the Elemental Chaos

Cenários de Campanha

-> Dark Sun Campaign Setting
This game supplement explores the heroes and wonders of Athas—a savage desert world abandoned by the gods and ruled by terrible sorcerer-kings. Use it to build Dark Sun heroes and thrilling D&D adventures set in the Seven Cities of the Tyr Region, the Ivory Triangle, the Sea of Silt, and monster-infested wastelands. It Provides exciting character options for D&D players, including new races, new character themes and class builds, new paragon paths and epic destinies, and new equipment. It has rules and advice for handling survival challenges, arena encounters, desert terrain, and adventure creation. It also presents a short, ready-to-play introductory adventure
-> Dark Sun Creature Catalog
It collects the most iconic and dangerous monsters of the Dark Sun campaign setting into one handy tome

-> Neverwinter Campaign Setting
Reduced to ruins by supernatural cataclysms, Neverwinter rises from the ashes to reclaim its title as the Jewel of the North. Neverwinter has long been one of the most popular locations in the Forgotten Realms campaign world. A wealth of information about Neverwinter and its environs is provided: maps, quests, encounters, and statistics

-> Ed Greenwood Presents Elminster's Forgotten Realms
The Forgotten Realms is the most successful and widely known Dungeons & Dragons campaign setting ever created, and it owes its existence to creator Ed Greenwood. Through the alter ego of Elminster, Archmage of Shadowdale, Ed Greenwood presents the Realms as a setting where companies of crazed adventurers are born and have rich lives, and where they get to call the shots. In this book, Ed presents a world where friendships are forged, endless intrigues unfold, and heroes wage war against the monstrous inhabitants of famous dungeons and untamed wildernesses

-> Forgotten Realms Campaign Guide
This product includes everything a Dungeon Master needs to run a D&D campaign in the Forgotten Realms setting, as well as elements that DMs can incorporate into their own D&D campaigns. The book provides background information on the lands of Faerûn, a fully detailed town in which to start a campaign, adventure seeds, new monsters, ready-to-play nonplayer characters, and a full-color poster map of Faerûn
-> Forgotten Realms Player's Guide
presents this changed world from the point of view of the adventurers exploring it. This product includes everything a player needs to create his character for a D&D campaign in the Forgotten Realms setting, including new feats, new character powers, new paragon paths and epic destinies, and even a brand-new character class never before seen in D&D: the swordmage

-> Eberron Campaign Guide
This D&D game supplement contains everything you need to run adventures in the exciting world of Eberron, as well as tons of material for your homebrew D&D campaign. This book presents a historical and geographical overview of the setting; information on key locations, personalities, and organizations; an introductory adventure; and a bestiary of monsters and villains to challenge heroes of all levels
-> Eberron Player's Guide
presents new character options for any 4th Edition D&D campaign. The Eberron Player's Guide features a new class, new race options, paragon paths and epic destinies, character backgrounds, feats, powers, rituals, magic items, and new rules for dragonmarks. All of these character options fit perfectly into the Eberron campaign setting

Suplementos de Local de Aventura

-> Vor Rukoth: An Ancient Ruins Adventure Site
Vor Rukoth presents a fully detailed, ready-to-use fortress ruin, complete with secret locations, maps, adventure hooks, monster and NPC statistics, ready-to-play encounters, and a full-color, double-sided battle map

-> Hammerfast: A Dwarven Outpost Adventure Site
Hammerfast presents a fully detailed, ready-to-use dwarven town, complete with secret locations, maps, adventure hooks, monster and NPC statistics, ready-to-play encounters, and a full-color, double-sided battle map

Suplementos de Jogo

-> Monster Vault: Threats to the Nentir Vale
It presents statistics, tactics, and lore for an array of new monsters that prowl the Nentir Vale. Some entries focus on campaign villains present in the Nentir Vale region, among them the Iron Circle, the Tigerclaw Barbarians, the Raven Roost Bandits, and several new villainous groups introduced here for the first time. In addition to a 128-page book of ready-to-play monsters and villains, this product includes 8 die-cut sheets of card stock monster and villain tokens and a double-sided battle map featuring four different encounter locations you can use when running encounters

-> The Shadowfell: Gloomwrought and Beyond
A 128-page book presents the fully detailed city of Gloomwrought, complete with location descriptions, maps, quests, and game statistics for monsters and villains. It also includes provides information on other locations heroes are likely to visit beyond the city’s dark walls. In addition, the box contains a 32-page book of encounters set in Gloomwrought and beyond, two card stock sheets of die-cut monster and villain tokens, a foldout battle map, and a deck of 30 cards that DMs can use to add suspense to any Shadowfell-based adventure

-> Mordenkainen's Magnificent Emporium
A wondrous collection of magical treasures for any campaign. This tome provides Dungeon Masters with a ready assortment of treasures to tempt greedy players, along with historical nuggets and alluring adventure hooks that set these items apart from your run-of-the-mill flaming sword or bag of holding

-> Book of Vile Darkness
Includes:
-A 32-page facsimile of the Book of Vile Darkness, filled with malignant secrets and musings that can inspire adventures or entire campaigns.
-A 96-page game supplement that provides Dungeon Masters with sample roleplaying encounters, adventure hooks, skill challenges, rituals, and lore for some of the most despicable creatures to infest any campaign world, new character options for players who like to flirt with evil.
-A full-color, double-sided poster map presenting iconic evil sites for heroes to explore


Referências:
http://www.wizards.com/dnd/Catalog.aspx
http://www.amazon.com/
http://www.livrariacultura.com.br/scripts/index.asp

Observações atualizadas:
Por enquanto deixarei as descrições em inglês já que melhor explicam o conteúdo dos Livros, e também não tive tempo ainda de traduzir todas elas a ponto de ficarem compreensivas o bastante. Em uma próxima atualização posso mudar isso se preferirem

Livros a acrescentar:



Última edição por Whitezwizard em Sex Fev 08, 2013 3:09 pm, editado 4 vez(es) (Razão : Update)
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MensagemAssunto: Re: [D&D 4.0] Listagem Completa e Organizada dos Livros Existentes   Sab Dez 21, 2013 10:09 pm

Velho, QUE POST BOM! Parabéns e muito obrigado!
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MensagemAssunto: Re: [D&D 4.0] Listagem Completa e Organizada dos Livros Existentes   Ter Out 21, 2014 7:43 pm

onde está o topico dos livros 3.5????? ja foi criado??
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